Team Tue is:
- Brant Bassart - Entity, Camera, and Input Managers; Particle System; Collision Response; Level Loader; Gameplay
- Brian Dammen - Rendering Engine; Animation; D3D Wrapper
- Isaac Marotte - Physics; Math Library; Collision; Sound Manager
- Matt Zimmitti - Networking; Game Module; Integration
Assets provided by:
- Jonathan Devin - Player Models; Rigging; Textures; Animations
- Shane Wodele - Level Model; Textures
- Rik Levins - Lobby Screen
- Scott Burns - Music
- Adam Burns - Music
- Jason McCleskey - Title Music
- Amy Zimmitti - Sound Effects
Thanks to Garret Brown and Scott Burns for pre-planning